How To Repair A Noisy Fish Tank Air Pump
How I Learned to End Overcharging and Beloved the Constant Fuel Pressure
https://steamcommunity.com/sharedfiles/filedetails/?id=2276615636
there is a "brief" description on how to utilize the microcontroller behind the link.
I volition try to hold this short:
Y'all guys maybe already noticed, that you lot can't use full throttle on your modular engine without flooding and stalling it. The solution to this problem is forced breathing.
!!!TURBO CHARGE!!! information technology (im still very happy we can finally do this)
its no trouble to put a "large fluid pump" or a "modular engine fluid pump" bevor the air intake and double or tripple the ability. but immediately there is a new problem: the stoichiometry (fuel to air mixture) values are all over the place. They jump from -ane to 1 and back almost instantly. There is no manner i tin can adjust the air intake to go a perfect stoichiometry 0.
And so to counter this Problem i need a constant air force per unit area. said and done:
https://steamcommunity.com/sharedfiles/filedetails/?id=2276043140
I made this microcontroller to regulate the Air pressure and quickly establish, that a "modular engine fluid pump" can't keep upwards the pressure. you would have to use multiple of these pumps, but on a 1x1 modular engine you only have 4 connections:
-
Starter
-
Alternator
-
Cooling Pump
-
?Supercharger?
Nope, thats not the solution. A "large fluid pump", just with a "variable fluid valve" equally featherbed (shown in the prototype to this post; marked with green) will practise the job.
Open the valve to drib the pressure, close it to enhance the pressure. simple, easy, now what pressure practice i utilise? what happens with more throttle? other rps? other temperature? thats mode to complex of a role to make for one specific engine. to much work, that is lost when i increment any pipe length...
But what then? I have to acknowledge, when i was testing this i already quit the thought of a perfect stoichiometry 0. All i wanted to test was if more fuel pressure would allow even more air into the engine for even more power.
But what i got instead was a perfect stoichiometry 0.
Then yep , abiding fuel force per unit area above 0 (i use 5, it could as well be 2 or 20 with the same effect) and constant air force per unit area of xx, fuel intake and air intake both at the same level (e.1000.: both at 0.five).
Utilize the 4th drive belt place with a "modular engine fluid pump" as fuel pump (for this application its powerfull enough).
Very of import is the directly placement like shown in the image. There is only **ONE** piping between pump, intake, force per unit area sensor and valve. This is important for both air and fuel.
Sadly, i can't get the "modular engine temperatur sensor" to piece of work, i recall its a problems. But with this setup, pressure values and at a temperatur of 100, you become a prefect stoichiometry of 0 at all rps and throttle combinations.
All thats left is to wait for the "modular engine temperatur sensor" ready. And so i can adjust the pressure level for the temperature to get a perfect 0 at all rps, throttles **and** temperatures.
If you want an example:
http://www.filedropper.com/vehicles_9
Be aware, that this is a filehoster, which means y'all probably shouldnt visit this link without an adblocker. Sadly i tin't post this instance to the workshop, becouse of the experimental branch (no in reality im glad this is prohibited, but you get the indicate)
Then thats all for this night, i will go to bed at present and awnser your questions tomorrow. Good Luck with the Controller (starting time link at the start of the post... did you really read this all the way down here?)
Source: https://www.reddit.com/r/Stormworks/comments/jnlv36/how_to_turbo_charge_your_modular_engine_with/
Posted by: reploglecambee.blogspot.com

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